Unreal Tournament 2004 Map

================================================================
--- General Information ---
Title                   : DM-Constructor][Classic (Unreal Tournament2004) 
Version                 : Final
Release Date            : 18/02/2007
Filename                : DM-Constructor][Classic.ut2
Author                  : Jon `KillBait!" Duncombe
Email Address           : KillBait_UK@Hotmail.com
Description             : A UT2k4 conversion of the classic UT map DM-Constructor][
Conversion time         : On and off.. a very long time :-)
Credits                 : Hayden 'Salvation' Wilkinson for the original UT map.
                          
                          Special thanks go to :-
                          
                          All the people on the epic 'User maps and Mods' forum for suggestions and support

                          Sjoerd 'Hourences' De Jong for the use of his great custom textures.
                          Teddie 'teddabod' Tapawan for the matress mesh and being a nice bloke :)

================================================================
--- Play Information ---
Game                    : Unreal Tournament 2004
Bonus packages needed   : The Epic Bonus pack is required (static meshes are used from it)
Level Name              : Constructor][Classic (DM-Constructor][Classic.ut2)             
Game Type               : DeathMatch
Single Player           : yes
Deathmatch              : yes
Team DeathMatch         : yes
Capture the Flag 	: No
Double Domination       : No
Bombing Run             : No
Number of Players       : 6 - 10 (there are more than 16 playerstarts in the map to accomodate servers)

Multiplayer             : Yes
New Sounds              : No (imported some of original UT99 map sounds)
New Graphics            : Yes (a small amount and projector textures)
New Music               : Yes (original UT99 music 'GoDown.umx' converted to ogg format)
New Code                : Yes (Custom Projector,Triggers and movers)
External packages       : excluding epic bonus pack, all other level custom meshes/sounds ect are packaged within the map)
Secret places           : None

--- Construction ---
Editor(s) used          : UnrealEd 3 , Maya4.5PLE , Photoshop 
Based On                : DM-Constructor][ ( UT Original by Hayden 'Salvation' Wilkinson )
Scale factory used      : about 30% bigger than original
Layout                  : As original but with tweaks
Lighting                : Changed from original

================================================================
--- Unreal Tournament 2004 Conversion Notes ---

Final
-----

 - More botpath tweaks to avoid bot stupidity
 - Fixed loads of crappy vertex lighting issues on meshes
 - Added more emitters
 - Cleaned up a few meshes that wernt aligned properly
 - moved some bonus pack textures to mylevel
 - Tweaked constructions sign textues to fit mesh better
 - Adjusted the lightmap size on some BSP for more effect
 - Added a few more meshes
 - removed some unused/unseen BSP and meshes
 - Re-imported some meshes with simple collision models added
 - Fixed and re-imported some meshes that had screwed up UV's
 - Adjusted skybox a little
 - Minor lighting tweaks here and there

Beta2
-----

 - proscribed paths around the Damage Amp Jumppad to minimize bots being stupid and getting into Jump loops
 - replaced more BSP with StaticMesh versions.
 - Changed some textures for other versions.
 - Added decoration to visible non play area's.
 - Added some moving vehicles in non player area for the fun of it, uses (code) adjusted movers
 - Fixed many little errors a normal player will never notice, but i did :-)
 - Added second Jumppad at backarea of small building to help flow.
 - Made keg visible from underneath
 - Added more creaky noises.
 - Adjusted loads of ambientSounds as they were too load/too low.
 - Fixed some minor lighting isssues.
 - Added zoneinfo's and set EAX settings
 - Added some more decoration meshes about the place.
 - Fixed whistle emitter not lasting long enough to match it's sound sample
 - Fixed some minor Smesh collision issues.
 - Removed some un-needed blocking volumes.
 - Worked around a additive BSP wall becoming non-solid.

Beta 1
------
 - Custom meshes produced.
 - Increased lightmap detail in certain places for more effect
 - Adjusted Weapon placement
 - Replaced Bus with Bulldog vehicle
 - Added more Ambientsounds
 - Fixed other misc stuff not worthy of a mention

Installation
------------
Unzip DM-Constructor][Classic.ut2 into your UnrealTournament2004\Maps folder.
Unzip GoDown.ogg into your UnrealTournament2004/Music folder.

Play and Enjoy :)

Copyright / Permissions
-----------------------

The Original UT map this is based on (DM-Constructor][) is copyright Hayden Wilkinson.
This UT2004 port by me is, at this time, un-authorized. I did manage to find a email
address for the original author and send a request email. At this point i have not 
received a reply to this request.

You MAY NOT adjust, tweak or change this map without my permission, i'll not be a happy bunny if you do :-P.

You CAN use the custom projector as long as i get a credit for it somewhere.